Nathan Drake (
duderaider) wrote2021-01-24 01:39 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
application for
penancerp
Name: Alishia
Age: 36
Contact:
Current Characters: Aiden Pearce
IC Info
Name: Nathan Drake
Canon: The Uncharted Series
Age: Assuming the first game was set in 2007, the same year it was released, that would put Nate in his late 30s by his canon point.
Appearance: Full body / close up
Canon Point: After being pushed off a cliff by his brother, Sam, during the events of Uncharted 4: A Thief's End.
Background: Here
Personality:
• On the surface, Nathan is easy to underestimate, quick to deflect from serious issues with wry humor and sarcasm. This is mostly a diversionary tactic to keep people from getting close, or to avoid having to seriously think about whatever horrible thing he might be in the middle of, because boy, has he seen some shit. While at times, this flippancy can be disarming, reassuring or even charming, other times it absolutely grates on the nerves for all that it makes Nathan look, at best, unprofessional and at worst, like an idiot.
• Despite this front, Nathan is a very capable, very smart man, having a broad range of knowledge in history, particularly where ancient explorers are concerned, as well as religion. This knowledge extends into fluency in several languages, and a passing familiarity with a few more. He also has a tendency to get a little arrogant with his knowledge, where those subjects are concerned, as is evidenced by some of the disparaging comments he made about and to Rafe Adler, a former partner of his, in regards to his ability to find Henry Avery's hidden fortune. Basically, as far as explorers and treasure hunters go, he's the smartest guy in the room and he knows it.
• Nathan has a hard time trusting people, for all that his history is peppered with cases of loss and betrayal. This also ties into the whole sarcastic asshole thing, as he figures that people can't leave you if you don't let them get close. There are exceptions to this rule, however -- his found family Elena Fisher and Victor Sullivan, and his actual family, Sam Drake, have managed to get past his bullshit -- and when someone has, he's loyal to a fault. He also harbors a certain amount of emotional blindness towards the people he cares about, simply assuming his people are as loyal to him as he is to them. This has bitten him in the ass at least once, in the form of him not seeing the fact that his brother was using him for the majority of the fourth game.
• Along the same vein, Nathan is stupidly protective of the people he's let in, whether they need his protection or not. That, too, has bitten him in the ass a few times, almost costing him his marriage twice, as he lied to his wife about where he was and what he was doing, in order to afford her some plausible deniability, if and when things went south -- or to keep her from coming after him, to save him from whatever mess he's gotten himself into this time. He doesn't necessarily mean to be deceitful or to come across as though he doesn't trust the competency of his family, it's more that he's deeply terrified of suffering another loss, so he tries to keep the people he cares about from being in situations where he might lose them.
• In terms of temper, Nathan tends to run hot. He's the kind of guy to get into a knock-down, drag-out shouting match with whoever's earned his ire. He's smart enough, for the most part, not to yell his secrets at the bad guys, if and when he gets into dressing them down verbally, usually resorting to heated glares, at that point, but -- well, the man has a sharp tongue, whether he's being sarcastic or serious.
• Despite reading as the Big Damn Hero, Nathan is also kind of the Everyman -- he's not so stoic to take on monsters with a grain of salt, he usually gets thrown by explosions rather than walking away from them, and so on and so forth. The only reason he doesn't just walk away when the going starts getting weird is that, beneath all the sarcasm and issues, Nathan is a genuinely decent person, and by that point, were he to walk away, he'd be putting more than just himself and his friends at risk. At the end of the first game, for example, the villain is planning on selling El Dorado, a golden statue full of spores that mutate anyone that breathes it in into a terrible monster, on the Black Market as a bioweapon. While Nathan probably could have just let him have the damn thing, cut his losses and ran, he wouldn't have been able to live with himself, knowing what the statue was capable of.
• The above works on a smaller scale, too. At some point in the second game, Elena's cameraman is badly wounded, and rather than leave him behind to die, which would have been better for the group for all that he was slowing them down, Nathan stubbornly refused. It put him into conflict with one of his other party members, to the point where she up and left them, but Nate wouldn't compromise his morals. Much to Nathan's upset (and personal guilt), he ended up dead, nevertheless, when the warlord du jour caught up with them. Nathan carries a lot of guilt over the people who have gotten hurt because of him, including his brother, Sam, who as far as he knew, died because of him -- or got tortured in a Panamanian prison for years, as he later 'found out.' Turns out Sam was lying to him to a certain degree in regards to the latter, but there was still that sense of shame, regardless.
• Finally, it should be noted that Nathan uses the word mangos as a safe word in bed with his wife. I wish I was kidding. This is actual canon -- and absolutely important.
• Other: ESTP (The Entrepreneur), Gryffindor, Scorpio, Fire Dragon, Sanguine Temperament, Chaotic Good
Weaknesses/Temptations:
• Slow to trust.
• Naïve when it comes to the people he does trust and their motivations, simply assuming his people are as loyal to him as he is to them.
• Abandonment / Commitment issues.
• Problems with authority.
• Adrenaline junkie.
• Technologically and pop culturally stunted, despite how smart he is, otherwise. Blame the fact that he didn't really have much of a childhood to waste, playing games and watching cartoons.
• Just a mere mortal, in the grand scheme of things. He has no defenses against the supernatural, beyond just shooting at it a lot, since that seemed to work well back home.
Sins:
• Abandonment
• Assault
• Betrayal
• Breaking and Entering
• Dealing in Stolen Goods
• Destruction of an Ancient City
• Fraud
• Greed
• Lying
• Murder
• Pride
• Property Damage
• Resisting Arrest
• Theft
• Trespassing
Powers/Abilities: Nathan doesn't have any superhuman abilities to speak of. In terms of the mundane, however, he's in great physical condition, athletic enough to scale cliffs and buildings with nothing more than his bare hands and, occasionally, a grappling hook. He's also a decent shot, his expertise with guns ranging from handguns to rocket launchers, never mind the fact that you really don't have to be precise in the case of the latter. He's smart, too, able to speak several languages in varying degrees of fluency, and solve the puzzles that more often than not precede whatever treasure he's hunting at any given moment. Basically, skill-wise, Nathan is what you'd expect of someone from his genre -- smart, strong and capable.
Items:
• A leather-bound journal full of sketches and inserts from his adventures in Libertalia.
• A Beretta 8000 Cougar, with a full magazine (15 rounds)
• An extra magazine for his handgun
• An AKM assault rifle with a full magazine (40 rounds)
• An extra magazine for the assault rifle
• A gold coin with Henry Avery's sigil on it.
SAMPLES
Network: Here and here on the TDM.
Log: Here and here on the TDM.